Using materials
Material types define the property type of a material. By adjusting material property values defined by a material type, you set the appearance of a material. Each material type has a vertex shader and a fragment shader, which set the type of properties you can use in a material.
Creating a material
To create a material:
- If you do not already have a material type for the material you want to create, add a material type to your project. See Using material types.
- In the Library press Alt and right-clickMaterials and Textures and select .
![](../../Resources/Images/Working with/Materials/Create material.png)
- In the Properties set the Material Types property to the material type you want to use for this material.
![](../../Resources/Images/Working with/Materials/Setting Material Type property.png)
Assigning a material to an object
To assign a material to an object:
- Drag the material from the Assets and drop it on an object in the Preview or Project.
Or
- In the Project select the object to which you want to assign a material.
![](../../Resources/Images/Working with/Materials/Select element.png)
- In the Properties set the Material property to the material you want to use for the selected object.
![](../../Resources/Images/Working with/Materials/Select material.png)
See also
Using material types
Material types and materials
Using brushes
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