Using materials

Material types define the property type of a material. By adjusting material property values defined by a material type, you set the appearance of a material. Each material type has a vertex shader and a fragment shader, which set the type of properties you can use in a material.

Creating a material

To create a material:

  1. If you do not already have a material type for the material you want to create, add a material type to your project. See Using material types.
  2. In the Library press Alt and right-clickMaterials and Textures and select Material.
  3. In the Properties set the Material Types property to the material type you want to use for this material.

Assigning a material to an object

To assign a material to an object:

Or

  1. In the Project select the object to which you want to assign a material.
  2. In the Properties set the Material property to the material you want to use for the selected object.

See also

Using material types

Material types and materials

Using brushes